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MonolithAndy
Arkalin
ElveHaldir
A FANDOM User
• 1/6/2014

Engine?

De we know for certain on what technology SoM is based on? Monolith's own Lithtech engine, or something else like Unreal Engine?

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MonolithAndy
Arkalin
ElveHaldir
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• 1/7/2014
We're still soldiering into our great digital wonderlands using our very own Lithtech engine.
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• 1/7/2014

http://en.wikipedia.org/wiki/LithTech

Looks fair enough! 

1
A FANDOM User
• 1/24/2014

c'mon that's Anvil, and you know it ;)

0
• 1/24/2014

LithTech, sounds like a bad joke. Hehe.

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A FANDOM User
• 1/27/2014

So this basically eliminates the possibility of this game potentially using ac2 code? I don't care if it does, but jet wanna make sure it's been done legally if it's Ben done at all..l

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• 1/27/2014

I'm pretty sure WB will make sure the right licenses are purchased if they indeed used AC-code. They know their legal stuff. I once was at a demonstration for War in the North in their Amsterdam HQ, and they even have a legal advisor with them for personal interviews. (they don't appear on screen, they don't say anything in normal interviews, but they're there nonetheless)

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• 1/27/2014

Come to your senses. Monolith isn't a mere indie-studio with hobbyists and freelancers collobrated, we are talking about a huge company supported by a marketing dev. They gotta have considered such things before doing, eh?

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A FANDOM User
• 10/6/2014

Game reminded me massively of Warhammer 40k space marine- game engine wise.

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• 10/7/2014

To straighten some things out, we built everything from the ground up.

We're still using LithTech (since v1.0 on Shogo), and don't plan to change to anything different. Using our own tech is what allows us to be agile, and make the game that we truly want to make, no compromises.

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